Frequently Asked Questions
Most common technical questions regarding MCA are addressed here. For a comprehensive guide for playing the mod, see the How To Play page.
"I can't download the mod. All I see are ads!"
Ads are unfortunately a necessary evil. You are likely not waiting long enough for the link to the mod to appear. Once you click a download link, wait five seconds and look at the top-right of your browser window. You should see a "Skip Ad" button, which will then take you to the real download.
Absolutely anything below the "Skip Ad" button is an advertisement and will not bring you to the download page. Ads are managed by a third party. We are not responsible should you click a malicious ad by mistake and download malware to your PC instead of the mod.
"Help! My game crashed/something doesn't work right! What do I do?"
Don't panic! MCA automatically reports all in-game crashes to us if MCA is the cause. We try to address all reported crashes in each update.
If you have issues starting the game up with MCA, feel free to post on the Minecraft forums or contact us.
"Does it work with [insert mod name here]?"
MCA does not modify and core Minecraft classes, so it should be compatible with every single mod out there that uses Forge. This does not mean that items from other mods can be effectively used within MCA.
Due to the way mods are constructed, there's always the possibility that one mod can adversely affect MCA or vice-versa. Issues like these should be reported to us.
If you are using 1.6.4 or below, item ID conflicts are always a possibility. They are easily fixed by editing MCA's configuration file, located at config->MCA.cfg.
"How do I change item IDs or settings?"
The mod's configuration file is located at config/MCA.cfg. Open this file in your favorite text editor and make changes to your heart's content.
You may also change settings in-game from the Main Menu->Mods->Minecraft Comes Alive->Config.
"Can I keep the original villagers somehow?"
Yes! You can toggle villager overwriting on and off any time from the configuration file or configuration GUI, if applicable for your version.
"How do I add my own skins to the mod?"
Skins are stored in the mod's JAR file located in the mods folder. Skins are located within the archive at: assets/mca/textures/skins/.
You can add, remove, or replace skins by following the specific naming procedure. Skins must be named as such: [Profession][Gender][Next ID].png
You cannot add your own professions, and gender must be a capital M or F.
There is a separate version of each skin contained in the sleeping folder. This skin is intended to be edited to where its eyes are closed. If the skin is not present, the villager will not appear correctly when they are asleep, or when they blink.
"How do I add my own names to the mod?"
You will need to extract the language that you want to modify from the MCA archive. Languages are stored in assets/mca/language/.
Open up the .properties file in your favorite plain-text editor and find name.male# or name.female#. To add your own names, continue numbering the names like normal.
For example, if the last male name is name.male131=William. You would enter down and write name.male132=[insert name here] and continue numbering until you've added all the names you want.
Then, go to the same area you extracted the language file from, assets/mca/language, and replace the file inside with the new one that you've edited.